Game
FNaF World XL
1 year ago

Important Poll: Overworld Map Update Followup


Had a bit of a brain blast at work, but figured I'd check before full sending it. Should the main parts of the map also get the "revealed upon entry" treatment?

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Option 1: No changes, main map is visible from start of game

Option 2: The map is almost completely hidden, and reveals parts as the player enters new zones

(It would also further split up areas like Mysterious Mine when it has it's own self contained sections)

Option 3: Same as above, but the hidden zones are also marked with a teasing question mark

  61 votes Voting finished



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Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

The more things change, the more they stay the same.

That time of year again.