Game
FNaF World XL
6 months ago

Important Poll: Overworld Map Update Followup²


Just a quick poll to sort out some final details regarding the map's development.

(Also gonna mark the explanation as spoilers for anyone who has somehow not played far enough into either XL or the original FNAF World.)

So when playing in Normal (or Easy) mode, most everyone probably recalls that you never actually go anywhere once you get to the tent past Security. You get some vague text telling you that you are done and the game ends. This leaves a bit of a conundrum regarding the still-being-implemented hidden areas of the map. Should this area be revealed if the player can't actually reach it, or do I throw completionists a bone?

---

Option 1: Areas inaccessible in Easy and Normal mode will remain hidden, regardless of what is completed

Option 2: Areas inaccessible in Easy and Normal mode will be revealed upon getting the standard ending

Option 3: Areas inaccessible in Easy and Normal mode will only be unveiled when completing the "Update 2" ending

---

Also as an update on things, I have been chipping away at some fixes for V5 of the test build. I am kind of burnt out on some "fixes" though, so one bit of character dialogue will be removed.

Though given it involves fighting for Update 2 characters, I get the feeling people probably won't care to know why an animatronic Oscar wants to fight them.

Might have it ready soon. idk.

  31 votes Voting finished



0 comments

Loading...

Next up

New project is having a fun, early outing.

Suppose it was about time that some of these skills got a little extra kick.

New look, new direction.

How about we change things up?

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Figured it out.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

Yeah, we're doing this.

Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!

Clickteam: *drops trailer for Five Laps at Freddy's*

Me: *Finally remember that I still have a janky ace up my sleeve*