Game
FNaF World XL
3 months ago

Important Poll: Possible switch up

(And an update on things)


Okay, so first the poll contents.

I'm currently considering the notion of building an entirely new battle frame for the game, as a clean slate of sorts/prep work for the still-in-limbo redesign. Assuming I get that far with this, would there be any concerns with me changing things up with how everything generally works?

(Changes would include things such as health values, damage values, skill mechanics, attack patterns, etc.)

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Option 1: Would prefer things to remain as close as possible to the original game, maybe with some tweaked values here and there

Option 2: Would be fine with the proposed overhaul to the battle format

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Anyways, the 2D Con '25 adventure has ended.

As far as what it meant for the game, it ultimately just brought up more battle-oriented problems that I noticed (and that have influenced my choice to try rebuilding it all using more stable code).

It was fine for showcasing in a small space where people would really only give it a few minutes to try out, but the project as a whole isn't in good enough shape to shadow drop.

I'm probably gonna wind it down for now, but at least I've been a bit productive.

'Till next time.

  42 votes Voting finished



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Next up

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

New look, new direction.

How about we change things up?

Suppose it's rude to come back doing polls without showing some sort of progress for it.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

Figured it out.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!