Game
FNaF World XL
1 month ago

Important Poll: Sidequest Payout


So I may have finally figured out a method to get the payouts to work properly. Since I am decisively indecisive, it is time for the polling.

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Option 1: Original Layout

When cashing in with the NPC, it will remain on the NPC chat frame for the entire duration. The completion dialogue will display alongside a new "victory" screen popup. This new popup will look and act the same as the one featured in battle, albeit accounting for powerups and items. It will also give a bit better context as to when the player can exit.

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Option 2: Transfer to Battle

When cashing in with the NPC, it will start on the NPC chat frame and later move over to the battle frame. The completion dialogue will display alongside a new button. Pressing this button will send the player to battle against a low health "enemy" what will award the goods upon defeat.

  35 votes Voting finished



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Next up

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

Motivation has returned in a substantial enough way.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

How about we change things up?

Can't wait to meet you!

Suppose it was about time that some of these skills got a little extra kick.

Version 1.2.0 is here!

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.