Game
FNaF World XL
2 years ago

Important Poll:

Since OCN is staying (by surprisingly popular vote), I'll let you all sort out which consolation prize is implemented.


Here's the options available (that I'm willing to commit to):

Option 1-

After failing enough times at a challenge, an Easy Mode could be toggled on for the next attempt(s). Easy Mode would lower the values of every non-target character, and in some cases even remove a mechanic the player would need to manage.

Option 2-

When utilizing Practice Night, an optional Tutorial could be selected from the Challengers list (appearing before Jack-O-Bonnie). It will have players fight a unique character that can't actually kill them, but will utilize every single mechanic OCN has. The player will need to successfully fend off all "attacks" in order to win.

Oh, and Nightmare Purpleguy would be replaced with a less threatening reminder about the E.C.V. in this mode.

Option 3-

After failing enough times at a challenge, an alternate unlock method could be selected. This would put the player back into regular battles, this time against an incredibly tough boss.

And spoiler alert if this option wins: I will absolutely make this boss a hard counter to the usual strats.

Option 4-

None of the above. The difficulty curve is already balanced pretty well for what it is and doesn't need any additional training wheels.

(That, and adding an easy out like these goes against the very core of how FNAF has operated for nearly a decade.)

  55 votes Voting finished



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Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

New look, new direction.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Motivation has returned in a substantial enough way.

New project is having a fun, early outing.

I might be having too much fun with this process...

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!

Clickteam: *drops trailer for Five Laps at Freddy's*

Me: *Finally remember that I still have a janky ace up my sleeve*

First signs of danger.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.