Game
FNaF World XL
2 years ago

Important Poll:

Since OCN is staying (by surprisingly popular vote), I'll let you all sort out which consolation prize is implemented.


Here's the options available (that I'm willing to commit to):

Option 1-

After failing enough times at a challenge, an Easy Mode could be toggled on for the next attempt(s). Easy Mode would lower the values of every non-target character, and in some cases even remove a mechanic the player would need to manage.

Option 2-

When utilizing Practice Night, an optional Tutorial could be selected from the Challengers list (appearing before Jack-O-Bonnie). It will have players fight a unique character that can't actually kill them, but will utilize every single mechanic OCN has. The player will need to successfully fend off all "attacks" in order to win.

Oh, and Nightmare Purpleguy would be replaced with a less threatening reminder about the E.C.V. in this mode.

Option 3-

After failing enough times at a challenge, an alternate unlock method could be selected. This would put the player back into regular battles, this time against an incredibly tough boss.

And spoiler alert if this option wins: I will absolutely make this boss a hard counter to the usual strats.

Option 4-

None of the above. The difficulty curve is already balanced pretty well for what it is and doesn't need any additional training wheels.

(That, and adding an easy out like these goes against the very core of how FNAF has operated for nearly a decade.)

  55 votes Voting finished



1 comment

Loading...

Next up

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

Yeah, we're doing this.

Suppose it's rude to come back doing polls without showing some sort of progress for it.

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

First signs of danger.

It's been a long time coming...

Suppose it was about time that some of these skills got a little extra kick.

I might be having too much fun with this process...