Game
FNaF World XL
1 year ago

Important Poll: Skill Button Redesign, Part 2

(And a small WIP preview)


Okay, so figured I'd check if anyone really cares about the accuracy of the text displayed on the buttons.

(And figuring out how much of a time sink this rework will actually be.)

---

Option 1: Have the text not baked into the button render

While it would be slightly less accurate with shading, it would also be easier for me to punch in the text via the event editor. It would also require only about 180 re-rendered frames to get the buttons ready to go.

Option 2: Bake text into button render

I would need time to workshop the accuracy of the text and it's shadow, and I would also need to account for (at least) 1,560 frames.

(And because MMD is a cruel mistress, each one would have to be rendered out one at a time.)

---

Anyways, currently fighting some general burnout to try and get back into getting something done. Still working on making the button more accurate, but the asymmetry is not doing my OCD and novice modeling skills any favors.

screenshot_2024-11-08_235020.png

Not gonna try to rush this next update, so a last minute 2024 build is not likely to occur.

'Till next time.

  29 votes Voting finished



0 comments

Loading...

Next up

That time of year again.

Suppose it's rude to come back doing polls without showing some sort of progress for it.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Got a (mostly stable) demo ready for the occasion!

New look, new direction.

New project is having a fun, early outing.

I think I know what needs to be done to shake up XL's next public appearance...

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.