Wonder how apparent it is that I used zero proper reference from the source material and just improvised...
Next up
I might be having too much fun with this process...
Suppose it was about time that some of these skills got a little extra kick.
New project is having a fun, early outing.
Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.
How about we change things up?
It's been a long time coming...
Not quite the fix I've been talking about for the past few weeks, but it's at least progress.
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
New look, new direction.
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