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In this Nay Saga devlog, I finally finalized the card design so I talk about how I landed on that final design:
In this Nay Saga dev log, I talk about how I 3D printed some of my game pieces and the first look at the final card prints and game pieces:
World Bub is a card-based strategy game where you guide Piko through a gauntlet of battles in hopes of taking on the villainous Ducklin and becoming the World Bub champion. We made this game for this year's GGJ (theme: "Bubble").
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
In this game dev log for The Nays Origins, I cover how I overcame some of the limitations of creating a GameBoy game. I also talk about some of the puzzle mechanics and character art that I made.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
In my second dev log for The Nays Origins, I talk about how I wrote the story, made music, and designed the first level layouts on paper:
In this game dev log for The Nays Origins, I talk about some of the background art and puzzles that I created for my GameBoy game.
In this Nay Saga devlog, I talk about how I made some of the additional game pieces, the logo, box, etc., and the first real playtest that I did with my friends:
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