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Here's the first dev log that I wrote last year when I started developing my Game Boy game, The Nays Origins! This one goes over my initial brainstorming and learning GB Studio.
In this Nay Saga devlog, I finally finalized the card design so I talk about how I landed on that final design:
In this game dev log for The Nays Origins, I talk about some of the playtesting I did and how I created workarounds for bugs and limitations with the GameBoy. I also show some of the menus and the concepts I made before the final versions of those.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Over the past year, I've been writing devlogs about the process I went through for creating my board game, Nay Saga.
Check out my first post where I talk about how I came up with the game idea, card sketches, and the first iterations of the card layout:
@LouieFerhanil is a Jolter to Watch, an artist, and a gamedev! Follow @LouieFerhanil
before the quest ends on March 25 and you'll get Coins!
In this game dev log for The Nays Origins, I cover how I overcame some of the limitations of creating a GameBoy game. I also talk about some of the puzzle mechanics and character art that I made.
In this game dev log for The Nays Origins, I talk about some of the background art and puzzles that I created for my GameBoy game.
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We think you SHOULD know about them so complete the quest!
In this week's Nay Saga dev log, I added new cards to balance things, tested in Tabletop Simulator, and printed some more cards for testing.
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