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In this Nay Saga dev log, I present the final cards, made a how to play video, and the presentation for the itchio page:
In this game dev log for The Nays Origins, I cover how I overcame some of the limitations of creating a GameBoy game. I also talk about some of the puzzle mechanics and character art that I made.
Welcome @PQubeGames to Game Jolt by giving them a follow!
Their upcoming game Discounty is a cozy supermarket management game 🛒 Make friends (and enemies) as you grow your shop!
Learn more about Discounty: https://gamejolt.com/games/Discounty/1006923
In this game dev log for The Nays Origins, I talk about how I made some of the custom music for the game and dive into making placeholder art to work towards the minimum viable product:
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
This is my last game dev log for The Nays Origins! Included here is the link to the final game playable in both browser and on Game Boy. I talk through some final playtesting and physical aspects to wrap it all up!
In this Nay Saga devlog, I talk about how I made some of the additional game pieces, the logo, box, etc., and the first real playtest that I did with my friends:
Artist Richard Hogg illustrated over 60 different puzzles for Wilmot Works It Out! Watch his process for one of our favorites here!
This chill game is available now for PC, Mac, and Switch! https://store.steampowered.com/app/2060590/Wilmot_Works_It_Out/
In this Nay Saga dev log, I revisit the digital version of the game where I worked on the menus and encyclopedia system.
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