




1 year ago
In October/November I used Game Maker Studio 2 again to create a basic 2D TopDown Action RPG project. I defined the character size, the size of the Camera View, and the size of the scene in relation to the character.
Next up
Fake light block with surface, gpu_set_blendmode. Door collision destroys the object with blendmode
Game Maker Studio - Enemy Alert event
Game Maker Studio - Stamina bar / Orbit light / Enemy healthbar
#GameMakerStudio testing gpu_set_blendmode #gamemaker #indiedev
Testing enemy attack / Finding bug on enemy state when player get too close #gamedevelopment #gamemakerstudio #gamedevÂ












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