📕 Read the full devlog article here:
https://michellerakar.blogspot.com/2025/02/nay-saga-devlog-7-card-redesign.html
📕 Read the full devlog article here:
https://michellerakar.blogspot.com/2025/02/nay-saga-devlog-7-card-redesign.html
In this week's Nay Saga dev log, I added new cards to balance things, tested in Tabletop Simulator, and printed some more cards for testing.
In this game devlog for Nay Saga, I talk about the first stages of the digital video game prototype I made for testing and the initial card generation I did when learning nanDECK.
For this week's Nay Saga dev log, I walk through some of the early card designs and the initial paper prototype playtests I did to figure out some of the different game modes.
In this dev log for Nay Saga, I cover how I came up with different game modes, added types to the cards, and thumbnailed some layouts:
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In this Nay Saga devlog, I finally finalized the card design so I talk about how I landed on that final design:
I created a board game called Nay Saga! In this short digital demo version of the game, you play with over 750 unique character cards through 2 game modes with distinctive rules. Check out the free play mode and database of all of the character cards!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Over the past year, I've been writing devlogs about the process I went through for creating my board game, Nay Saga.
Check out my first post where I talk about how I came up with the game idea, card sketches, and the first iterations of the card layout:
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