In this Week 6:
No updates. I’ve been busy doing tasks besides gamedev and had no time to work in the game. I’ve also taken some time to reorganize my workspace to deliver the best of the results. New updates till next week.
Next up
In this Week 9: Guess who's back
After taking a month break to reorganize my workspace and recover, i'm finally back to work and now i have a name for my game:
"Gunmen from Cyberspace"
Unfortunately, the game will be delayed to late summer.
In this Week 12.
-Created and finished the chest system.
In this Week 5
-Weapon menu is now visible.
-Models are now optimized.
-Added a Status Bar.
-Weapons can shoot bullets.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
In this Week 3.
-Fixed the weapon system.
-There is a menu of multiple weapon kinds.
-You can grab ammo.
A new quest celebrating Dead Pets Unleashed just entered your quest log!
Dead Pets Unleashed is a rock feminist adventure where you play as a demon named Gordy (the bassist of the punk band Dead Pets.)
Play the #DeadPetsDemo now: https://bit.ly/deadpetsgj
In this Week 7.
-Added a Nextbot (somehow scary).
*Still working to organize the game
In this Week 2.
-Expanded the configuration menu.
-Added a basic (but broken) weapon system.
Robo Frenzy by @yytgames
is a sandbox boss-battling game where you slay bosses and create them. Defeat massive robos, customize them, and unleash the ultimate boss for the world to fight!
Follow the game page: https://bit.ly/robofrenzy
In this Week 1.
-Added a movement system.
-Added a basic aim system.
-Added a basic menu.










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