đź“• Read the full devlog article here:
https://michellerakar.blogspot.com/2025/01/nay-saga-devlog-3-digital-prototype.html
Next up
In this Nay Saga dev log, I present the final cards, made a how to play video, and the presentation for the itchio page:
In this Nay Saga dev log, I revisit the digital version of the game where I worked on the menus and encyclopedia system.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
This is my last blog post about Nay Saga where I include final links on where to play the game, show some final photos, and reflect on the game as a whole. Thanks for reading through all of my posts that I wrote along the way! Check out the final one here
Welcome @PQubeGames to Game Jolt by giving them a follow!
Their upcoming game Discounty is a cozy supermarket management game đź›’ Make friends (and enemies) as you grow your shop!
Learn more about Discounty: https://gamejolt.com/games/Discounty/1006923
In this Nay Saga dev log, I revisited the digital version of the game and started to lay out menus and code the player's hand and CPU actions:
In this week's Nay Saga devlog, I talk about how I redesigned the card layouts and organized character art:
Follow @Finji on Game Jolt!
They publish a bunch of cool video games and make some themselves too! They're currently working on developing Usual June (https://gamejolt.com/games/usualjune/999157).
In this Nay Saga devlog, I talk about how I made some of the additional game pieces, the logo, box, etc., and the first real playtest that I did with my friends:
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