Game
Immortal Sins

5 years ago

Inching closer...




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Jump List returns in the next update.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

It's a bit early, but I have something cooking. Keep an eye out.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Waz zis? An overhauled map? Yes. Coming soon.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Added achievements. Because why not?

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.