Game
FNaF World XL
9 years ago

Introductions and such


For those of you who have stumbled upon this page, welcome!

FNaFWXL is a new game I’m working with (indirectly, and on my own), and hopefully the end result is something that can live up to the original game.

For what’s currently being worked on, most of my work on it is going into making/revamping the main roster of FNaF World, and some other characters in the same style. As of right now, roughly 29 of the 48 core members fof the rosters have had models made, as well as some more prominent NPCs, enemies, skills, and bosses. And a bit of Fazbear Hills.

Soon I’ll start throwing together the core mechanics of the Overworld, as well as tinker with the Battle system. I don’t have any set dates for when it’ll get done, but I’m aiming for some progress to be made over the coming weeks.

Until then I’ll plug in work when I can, and with any luck this will do good.



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Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

It's been a long time coming...

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!

Clickteam: *drops trailer for Five Laps at Freddy's*

Me: *Finally remember that I still have a janky ace up my sleeve*

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

I might be having too much fun with this process...

Motivation has returned in a substantial enough way.

Figured it out.