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A WIP non-euclidean space in the Fragmentation level of Through The Fragmentation.
When you're working with graphics relying almost entirely on simple flat colors and color gradients, it's quite important to know if players with any type of color blindness will still be able to play your game.
͡° ͜ʖ ͡°) Guess what's going to happen today!
The Steam page is finally published! https://store.steampowered.com/app/1572040/Through_The_Fragmenta…
Released a slight remaster of The Hidden Fragmentation. Version 1.1.0 fixes the technical issues the original game suffered from. Also, there is 64bit support and a new volume control as well.
It's almost surreal to say, but... the game is completed! There is a huge chance it'll get released till this weekend.
Through The Fragmentation was originally a cross-platform point and click adventure game with multiple dialog options and tons of lore to explore.
The main reason I switched back to first person was I felt the third person perspective very limited.
I'll have some pretty interesting news related to Through he Fragmentation soon, but till then... @TophatParty created a wikipage for The Hidden Fragmentation. Feel free to check it out - or even participating in it: the-hidden-fragmentation.fandom.com
Well... the day has finally come, guys. Through The Fragmentation is out! Both 32bit and 64bit versions are available for Windows.
A few screenshots from the upcoming update of Through The Fragmentation.
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