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When you're working with graphics relying almost entirely on simple flat colors and color gradients, it's quite important to know if players with any type of color blindness will still be able to play your game.
Well... the day has finally come, guys. Through The Fragmentation is out! Both 32bit and 64bit versions are available for Windows.
It's almost surreal to say, but... the game is completed! There is a huge chance it'll get released till this weekend.
The Steam page is finally published! https://store.steampowered.com/app/1572040/Through_The_Fragmenta…
I'll have some pretty interesting news related to Through he Fragmentation soon, but till then... @TophatParty created a wikipage for The Hidden Fragmentation. Feel free to check it out - or even participating in it: the-hidden-fragmentation.fandom.com
A couple of thoughts and a few new screenshots from the upcoming update
A WIP non-euclidean space in the Fragmentation level of Through The Fragmentation.
Through The Fragmentation was originally a cross-platform point and click adventure game with multiple dialog options and tons of lore to explore.
The main reason I switched back to first person was I felt the third person perspective very limited.
͡° ͜ʖ ͡°) Guess what's going to happen today!
A few screenshots from the upcoming update of Through The Fragmentation.
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