Every sprite and room from the beginning to the Leaf Pile room has been revamped. (All other changes will be in the Changelog below.) I’m really excited to see people’s opinions on my spritework and generally see if anybody finds some of the easter eggs I’ve hidden.
I don’t exactly consider this a masterpiece, but I’m happy it’s done and excited to see some feedback.
As for future releases, keep in mind that I’m probably not gonna be setting any internal deadlines past this point. Releases will be released when I'm ready to release them.
The next major release of the mod will be v0.1.0, and will finish the entirety of the Ruins and the Forgotten Paths. However, the whole ‘release’ thing will only be for people that just want to play 100% finished projects- there will be tons of smaller updates in between, adding features and rooms, editing sprites, and fixing bugs.
See you soon with the inevitable bug fix patch!
CHANGELOG:
Borders from the Switch edition have been added.
New menu options: tweaks, which enable and disable QoL features (Auto-Run, All FUN Events, etc.), the credits menu, giving a special thanks to the people that made this mod possible, and the controls menu, allowing you to change your controls to anything.
BnP’s dropping item mechanic has been added as a beta feature. (Currently, only one item can be dropped per room.)
New FUN Events have been added to the game.
A line of traffic cones have been added at the end of the Leaf Pile room. The rest of the Ruins is NOT in a state to be explored.
The beginning of a new alternate Ruins path, called the Forgotten Paths, has been added. This will be continued in later updates.
New monster formations have been added to make speedrunning even more luck-based.
You can now sprint as Frisk. Don’t worry, this is completely bug free and causes no glitchiness whatsoever. (Actually, though, if you encounter a bug with this, just comment and I’ll fix it.)
New easter eggs! I’ll let you find them for yourself, but be on the lookout. This includes way too many new fallen human name easter eggs.
Genocide and Hard Mode are supported and have changes, but Hard Mode monsters do not have updated sprites.
Used Sprites:
area1 (first two rooms) tileset- UTY Dark Ruins tileset (edited)
Missing Poster overworld sprite- UTY
Golden flower patch- Deltarune’s Flower King (edited)
Lily pad- Inspired by Minecraft’s Lily Pad
Vine texture - Inspired by BnP's
Revamped Sprites:
Flowey overworld sprites
Flowey battle sprites
Toriel overworld sprites
Toriel battle sprites
Toriel portrait sprites
Red & Blue switch sprites
Ruins tilesets
Froggit overworld sprites
Wall switch sprites
Dummy overworld sprites
Dummy battle sprites
Froggit battle sprites
Whimsun battle sprites
Pillar sprite
Broken pillar sprite
New dropped item sprites- Monster Candy, [redacted], [redacted], and some others which aren’t accessible yet. (Spider Donut/Cider, etc.)
...And probably more.
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