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Game
System Under Surveillance
3 years ago

It's #screenshotsaturday, and here is a Devlog Update.

One of our goals is to make the game as intuitive as possible while not using much text. We added icons to the switch, and the camera pans smoothly towards the affected door.

https://store.steampowered.com/app/1655800/System_Under_Surveillance/




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And so it rolls 👀

Animations made in Aseprite.

We teamed up with a new amazing musician to compose a vibing retro soundtrack for the game. And I'm loving it 😁 he really nailed the futuristic and solitary feeling we are going for.

Super excited to announce that System Under Surveillance is now available in Early Access! And it's going really well already 🎊 If you want to support the game and have a saying in the dev process, you can join our community: https://store.steampowered.com/app/1655800

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Making a game is hard, time consuming, and doing everything alone is almost impossible.

So, we now work with a comic artist, who's helping us improve the game's storytelling while we focus on #gamedev.

I think the difference is basically night and day!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Hello everyone I'd like to share with you our game: System Under Surveillance. SUS is a stealth game with no combat system and a focus on comic-style storytelling. We just published the steam page: https://store.steampowered.com/app/1655800

#godot #indiegame #stealthgame

Hey everyone, here's a new teaser trailer showcasing parts of the story and gameplay.

If you like stealth games, pixel art, and visual novels, check it out.

#pixelart #madewitgodot #indiegames #indiedev #screenshotsaturday #gaming #steam #indiegames

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

June has been a busy month. After working on the game part time besides our studies, we finally published the Steam page! We're now committed to improve the level design and core mechanics, and then build the individual levels and finalize the story.