
Making a game is hard, time consuming, and doing everything alone is almost impossible.
So, we now work with a comic artist, who's helping us improve the game's storytelling while we focus on #gamedev.
I think the difference is basically night and day!
Next up
And so it rolls 👀
Animations made in Aseprite.
Hello everyone I'd like to share with you our game: System Under Surveillance. SUS is a stealth game with no combat system and a focus on comic-style storytelling. We just published the steam page: https://store.steampowered.com/app/1655800
Hello everyone. Just wanted to say that the demo for System Under Surveillance is now available on Steam!
https://store.steampowered.com/app/1655800/System_Under_Surveill…
It is a short demo (the game is still WIP), so your feedback can really help us make a better :D
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
TURBO can now bring items to Adam and help distract enemies. 🤖 The two characters will help each other more and more as the player progresses in the game. #SystemUnderSurveillance #SUS #IndieGame #PixelArt #Godot #Stealth
Working on a variety of things for my game! 🌱🛠️ #indiegame #gamedev #videogames
Super excited to announce that System Under Surveillance is now available in Early Access! And it's going really well already 🎊 If you want to support the game and have a saying in the dev process, you can join our community: https://store.steampowered.com/app/1655800
Hey everyone, here's a new teaser trailer showcasing parts of the story and gameplay.
If you like stealth games, pixel art, and visual novels, check it out.
#pixelart #madewitgodot #indiegames #indiedev #screenshotsaturday #gaming #steam #indiegames
This indie RPG lets you shape the perfect attack using cute insects. - Collect 50+ unique "INSECTILES" - Experiment with a plethora of unique combat abilities - Explore a beautiful world teeming with life Would you play INSECTILE?
June has been a busy month. After working on the game part time besides our studies, we finally published the Steam page! We're now committed to improve the level design and core mechanics, and then build the individual levels and finalize the story.










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