



It's time for #indiedevhour and #WishlistWednesday!
Devlog: https://youtu.be/8QkNBSxyxCI
In short: new Terrain objects are available, players can name the commander, polishing until launch full version.
Next up
Because of the incoming Steam Festival of Strategy games, I decided to make this project a major and also because working on AI player takes too much time.
Also, the logo and graphics of the game page may be changed.
Working on improving AI, but here you got a few concepts for commander use and skills with a new character sheet.
A new demo of a third-person shooter with tactical elements is up! New tools, opponents and more!
New version 1.0.22 is available, mainly focusing on refreshing the manual and tutorial because the game has changing in some parts and working on function that gonna prevent game from cruching.
Still working on better AI, but in the background, I have improved one biome in the game and am almost done with the new logo and capsule art for the game page.
Also, some people are interested in the city-builder module tot he game.
Working on a new (optional) colour palette (old/new) and improving the AI player to make it more effective in leading all nations (Acedia and Envy are poured commanded). Testing AI requires time so it's hard when new update will be.
Demo V 0.2.0 is available!
New version 1.0.23 is available, also new unit class descriptions and working on the random concept of creatures:
The demo is available and you can play 1st level now, soon I am going to update so 2nd level will be too!











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