



It's time for #indiedevhour and #WishlistWednesday!
Devlog: https://youtu.be/8QkNBSxyxCI
In short: new Terrain objects are available, players can name the commander, polishing until launch full version.
Next up
A new demo of a third-person shooter with tactical elements is up! New tools, opponents and more!
New version 1.0.23 is available, also new unit class descriptions and working on the random concept of creatures:
Inspired by the cover of Nik Pierumow's book "Aledora", I am working on a new colour palette for my game: 1st current, 2nd experimental.
Also, some concepts for the incoming major update.
Still improving the AI player for my creepy strategy. But I have probably a final concept of town screens for an incoming major update.
Finally added elves to my shooter game on Wild West, now when I add the last opponent type, I can polish my game.
In short:
- code for shooting and casting spells rewrite;
- orcs added, opponent type: brutes;
- new model of protagonist
- opponent control
Working on improving AI, but here you got a few concepts for commander use and skills with a new character sheet.
The new version is released where I focused on improving the A.I. player.
Also here are some concepts for an incoming major update.
Because of the incoming Steam Festival of Strategy games, I decided to make this project a major and also because working on AI player takes too much time.
Also, the logo and graphics of the game page may be changed.
Still working on better AI, but in the background, I have improved one biome in the game and am almost done with the new logo and capsule art for the game page.
Also, some people are interested in the city-builder module tot he game.
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