



It's time for #indiedevhour
Here is some news from hell:
-working on cinematic shots;
-the concept of the 226th creature;
- improving map editor so picking objects or creating a party on the world map will be faster.
Next up
The demo is available and you can play 1st level now, soon I am going to update so 2nd level will be too!
New version 1.0.22 is available, mainly focusing on refreshing the manual and tutorial because the game has changing in some parts and working on function that gonna prevent game from cruching.
Inspired by the cover of Nik Pierumow's book "Aledora", I am working on a new colour palette for my game: 1st current, 2nd experimental.
Also, some concepts for the incoming major update.
In short:
- code for shooting and casting spells rewrite;
- orcs added, opponent type: brutes;
- new model of protagonist
- opponent control
Working on a new (optional) colour palette (old/new) and improving the AI player to make it more effective in leading all nations (Acedia and Envy are poured commanded). Testing AI requires time so it's hard when new update will be.
Demo V 0.2.0 is available!
New version 1.0.23 is available, also new unit class descriptions and working on the random concept of creatures:
Still working on better AI, but in the background, I have improved one biome in the game and am almost done with the new logo and capsule art for the game page.
Also, some people are interested in the city-builder module tot he game.
Working on improving AI, but here you got a few concepts for commander use and skills with a new character sheet.











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