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None of us ever worked as a lumberjack, and it shows in the game. Marco here is spending hours punching a log. Marco is not getting paid.
Dustgrave's will soon receive a massive update, adding variety and balance to the combat system!
It's over, we sacrificed realism for aesthetics once again. Since we couldn't have decent lighting inside buildings, now the sunlight magically goes through the roof when the player is inside a building.
The Cryptmaster Anniversary Update is here!
@akuparagames saw that players loved the in-universe card minigame "Whatever." So for this update, they've put more effort to make it its own Roguelike game mode!
Try the FREE DEMO: https://bit.ly/CryptmasterSteam
We made all settlements dynamic in Dustgrave, so that you can experience the "wow I can commit war crimes" part of playing a sandbox RPG.
The Button Effect – @Frycandle 's minimalist first-person puzzler inspired by The Witness, The Talos Principle and The Beginner's Guide, is coming to Steam!
Play the demo and wishlist the game now: https://bit.ly/thebuttoneffect
We called our game Dustgrave: A Sandbox RPG because "Oh God, it's so much easier to create arid environments!" is not that good of a title.
And because it's a sandbox RPG.
And there's at least a grave, somewhere.
We developed a complex system of Relationships and Records for Dustgrave, so that all important events can be tracked and NPCs can react to them depending on their beliefs.
In this video, we explain how it works!
Let there be colors - I made a custom dynamic fluid system + physically accurate spread with no extra cost.
One of the best things we made for Dustgrave is dynamic settlements. Town can be conquered, destroyed, infested, and occupied by different factions, with furniture and decorations changing accordingly!
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