Game
Dustgrave: A Sandbox RPG

2 years ago

It took a lot of work, but now Dustgrave's sunsets can truly instill joy and calm.

Unless you are the guy with the massive quest mark on his head, surrounded by bodies.

He's probably a little stressed right now.




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It's over, we sacrificed realism for aesthetics once again. Since we couldn't have decent lighting inside buildings, now the sunlight magically goes through the roof when the player is inside a building.

None of us ever worked as a lumberjack, and it shows in the game. Marco here is spending hours punching a log. Marco is not getting paid.

We developed a complex system of Relationships and Records for Dustgrave, so that all important events can be tracked and NPCs can react to them depending on their beliefs.

In this video, we explain how it works!

@MidnightForge is a Jolter to Watch and the solo horror dev behind games like Those Who Dwell and Nowhere! Follow @MidnightForge and the Those Who Dwell game page before the quest ends on March 17 and you'll get Coins!

We called our game Dustgrave: A Sandbox RPG because "Oh God, it's so much easier to create arid environments!" is not that good of a title.

And because it's a sandbox RPG.

And there's at least a grave, somewhere.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

We made all settlements dynamic in Dustgrave, so that you can experience the "wow I can commit war crimes" part of playing a sandbox RPG.

We're working on a Disguise System for Dustgrave, so that players can cosplay as members of other factions, and mess with NPCs in many new, chaotic ways!

Ok who turned the yoinky sploinky mode on?

One of the best things we made for Dustgrave is dynamic settlements. Town can be conquered, destroyed, infested, and occupied by different factions, with furniture and decorations changing accordingly!