First of all, great thanks to @super_123partez
for giving me tons of ideas, and now here it is. I'm adding a hammerhead animatronic that will become more and more active as the week goes on, which you have to watch on the cameras to prevent it from inevitably attacking (Idea from @super_123partez
). I'm also going to add separate models of a few animatronics that will still attack if you try to hide under your desk, so to avoid them you have to use the audio lures. That way, it's not insanely easy like it was before, and the cameras aren't pointless.
Next up
Still struggling on trying to think of a reason for players to look at the cameras. If you guys have any ideas, I'd be happy to hear them, plus you'll get your name in the credits.
I haven't gotten much done yet, but I love what I currently have. Normally there are 3 stages before Sammy will jumpscare you, but there's a small chance he will before then, which is what happened in my first time playing.
Remnant Shady
I'm going to make a few more scratch games before I move to professional game development and begin the main Recursive canon games.
Gameplay so far. Most of what I need to add is visual, as you can see, but development is going well. This was recorded in 20/20/20/20/0 mode, FYI, which is why it's so chaotic.
I got bored so I spent three hours condensing the Rellick Legacy into one drawing.
Here's the refined version that the actual game will use. I just updated the tech a little bit so it would work better, and because it's supposed to be almost a century later.
Started working on the cameras, but I haven't actually added any yet.
I think this is the perfect model for the game
This a cool setup?












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