Game
A Day In The Life
6 years ago

Its been a long time coming but the interaction system is finally getting its much needed love. Wonky Raycasts and annoying collisions will no longer keep us down. After that we will get some love to the menus and then shoot for the farming demo.




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Character customization: How and why bother? (expand)

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

I know updates have been slow but there really isn't much to talk about when you're just tidying up existing code. We're looking at updating the art style to be just that bit nicer. The crop system working with an overhaul to interactions with tools.

Opinions on a new graphics style?

Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.

(Mines and menus preview build)

Available for testing now

Asking the big questions today. We won't support changing your characters outfit or gender but you can give our beloved testguy a name. Character customization will come later, as it will take planning to get it as versatile as we want at the moment.

Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.

Buttons ver 2- jumpscare Test

Finally, you can sell the fruits/veg of your labour. :)