Game
A Day In The Life

6 years ago

Ive been working on getting more sprites for the hotel ready and trying out a few different colour schemes as colour coding the rooms may make it easier to distinguish between them. With map switching in place I may move onto drafting the rest of the town




0 comments

Loading...

Next up

I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.

Quick update on the project, Dialogue system has been rewritten from the old version of the game, functionally the same but a lot easier to use. The camera has been worked on and the inventory is being expanded with things like drag and drop.

Buttons jump scare test shot

Finally, you can sell the fruits/veg of your labour. :)

Asking the big questions today. We won't support changing your characters outfit or gender but you can give our beloved testguy a name. Character customization will come later, as it will take planning to get it as versatile as we want at the moment.

Character bits! We're currently throwing together the character animation pieces for the new customization system :P

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

I know updates have been slow but there really isn't much to talk about when you're just tidying up existing code. We're looking at updating the art style to be just that bit nicer. The crop system working with an overhaul to interactions with tools.

Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.

Character customization: How and why bother? (expand)