Happy spring, adventurers!
It's been 4 months, and while I don't have a huge list of things to mention, it's time for the first devlog of 2026.
Things are coming along, and I've almost finished another map, albeit a smaller, side one, so much quicker and easier to make overall.
But along with that, more changes and improvements come, largely due to watching some trusted testers, hopefully leading to a nicely polished, accessible experience!
I also decided to cut one of the planned maps. It was going to be optional - The idea was to have one of those replayable combat-gauntlet dungeons, where you get a reward at the end each time to help you power up more for the end of the game. But it ended up becoming more of a pain than I felt it was worth. Sometimes it's important to recognise when a project has enough in it already, and to cut back.
Still a lot to do, but there's plenty of 2026 left. I'll probably see you again in another 4 months, hopefully with a bit more progress next time - It'll take years to finish if I only manage +5% to the Current Progress count every 4 months.
Until next our paths cross, stay safe, and have a good spring and summer!
JAN-APR 2026
Current Map: 6 of 10 (41/47 sectors done)
- Worked on current map
- Made new puzzle mechanics, primarily for current map
- Updated programming in all maps to finally fix a long-standing bug!
- Made a new hat
- Made 2 new enemies
- Expanded Credits into multiple pages, to properly credit each music track
- Added some new options, and multiple states for old ones
- Added some new visual effects for various in-world interactions
- Added optional new HP and MP HUD! (screenshot)
- And more!
Current progress estimate: 55%











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