Happy Holidays again, adventurers!
Earlier this year, I did a big v2.0 update for Dragon Dreams: A Taste of Adventure, which added to and changed the game in a lot of ways. Now, as we come toward December, I've done the same for Christmas Nightmare!
I thought this would have less changes than the previous game, but it ended up being the opposite, I think this game has changed a lot more!
Including, but not limited to:
5 new modifiers, for a total of 21!
New options, Feats and a new Statistics screen!
A bunch of entirely new items, a couple of them progress changing!
Some changes to the map, including new secrets!
Most equipment has been rebalanced!
and so much more - bug fixes, visual upgrades, more!
As always, full patch notes are listed below and included with the game, if you wish to see all the specifics.
And here's the trailer: https://www.youtube.com/watch?v=RMFPgOUc3XI
I hope you enjoy, and have a good holiday season!
Thanks for checking out my game(s)!
Happy adventuring!
-
-
-
-
-
PATCH NOTES:
Additions:
- Added contents of item chests, and missing/obscured items and chests, to the map image guide
- Added new option to toggle position/existence of the new attack cooldown meter
- Added Hitbox Help option, to make your hitbox show when near some sources of danger, like spikes
- Added Item Finder option, to toggle item location indicators on the mini-map
- ADDED NEW MODIFIER: Extra Enemies (Adds more enemies to the world, for a harder experience)
- ADDED NEW MODIFIER: HUDless (Hides your HUD! Health, mana, etc.)
- ADDED NEW MODIFIER: Random Health (Enemy health is randomized higher or lower within a range)
- ADDED NEW MODIFIER: Death Toll (Lose a specified percentage of money upon death)
- ADDED NEW MODIFIER: Survival (North Pole at home does not restore HP and MP)
- Added 4 new Feats
- Added new STATISTICS screen within FEATS, which shows various numbers relating to happenings in game
- Added button press to speed up intro and outro text
- Added attack cooldown meter, to give a visual on the wait time
- Added equipped slot number indicator on HUD, appearing briefly when you switch weapon/magic/consumable
- Added currently equipped mana cost indicator on the mana bar
- Added money box tracker to mini-map
- Added an entirely new consumable item! (And places to collect them)
- Added 2 NEW progression changing key items! (And places to use them)
- Added 3 NEW passive equipment items, obtainable in New Game+!
- Added a sign at entrance of Temple of Joy
- Added more weaknesses and immunities to some enemies, along with a new critical hit sound
- Added some barriers that close in certain screens until enemies are defeated
- Added time delay before explosive boxes detonate, along with a new warning sound
- Made pickups get drawn towards you from a close range
- Made grass and flowers regrow over time when outside of the current screen
- Added more spots that gifts can spawn
- Added some more items in new locations
- Added visual indicator when you try to open a lock without holding an appropriate key
- Added attack telegraph to Pest and Flame Spirit enemies
- Added some new object types
Changes:
- Made save files go into their own folder, for a more tidy game folder
- Changed Mute and Pause shortcuts to use Shift key instead of Control key
- Made enemies deal double damage in New Game+, to make those extra Life Vessels worthwhile
- Updated weapon/magic descriptions and the way they're displayed
- Clarified HP and MP values displayed in item descriptions (eg. "10MP" instead of "x10")
- Slightly reduced amount of snowfall, for increased visibility
- Updated mini-map with colours to help you identify areas easier
- Made mini-map switch screen sides when you're roughly in its area
- Added flashing backdrop to mini-map, to easier see unexplored sectors
- Stopped Dash from dealing damage to enemies
- Made you able to stop or change direction mid-dash
- Made dash invulnerability slightly extend beyond your dash
- Changed weapon and magic switching shortcuts to use less keys; cycling left and right through them
- Updated some items and their inventory icons with more animation and colour variety
- Updated equipment upgrade information windows in shops for more clarity
- Changed Toy Mallet to Mallet, Barrier to Cookies, Recover to Peace, and Cookie to Gingerbread to fit the theme
- Rebalanced most weapons and spells
- Changed visuals of Joy enhanced weapon special attacks, to be more visible on snow/ice
- Increased damage dealt by some Joy enhanced weapon special attacks
- Reduced distance of Boom Club's explosions
- Increased projectile speed and range of Pop Gun
- Changed enemy hit invulnerability time for some weapons
- Lowered casting cost of most spells
- Made Cracker upgrades increase explosion size more
- Made Frost (yours and enemy's) slightly darker, to be visisble over ice
- Made Barrier/Cookies spin faster, and look more like cookies
- Made Barrier/Cookies not be destroyed by enemy frost magic
- Doubled Snowstorm magic's projectile count
- Reduced consumable holding capacity to 3 smalls, and 1 large (from 5, and 3)
- Reduced/Changed effects of Radiant Bauble artifact
- Reduced effects of Shiny Star artifact
- Reduced/Changed effects of Holy Crown artifact, to fit the new mana costs of rebalanced spells
- Reduced effects of low level Santa Claws artifact
- Made Life Vessels and Mana Crystals restore more when collected
- Changed visuals on locked doors and boxes, to make the locks stand out more
- Moved some items
- Changed already obtained/maxed items into coins instead of ore/gems/items
- Updated colours of some enemies
- Made Gold Slime health be random (within a range) every time one spawns
- Stopped Gold Slime, Snow Slime, and Red Slime from hurting you when not moving
- Made contact damage with various weaker enemies only deal only half a heart of damage
- Made enemy frost attacks deal only half a heart of damage
- Made Elf and Toy Soldier enemies able to attack sooner/more frequently
- Increased HP of most enemies, especially Ogres, Ice Golem, and Toy Soldiers
- Modified some projectile visuals
- Removed one of the Life Vessel items from the world. There's too much health in this game!
- Improved interaction with pushable blocks, for less accidental pushing of nearby ones
- Stopped campfires from blocking pushable blocks
- Added more explosive boxes to the world. They were only in one screen before
- Slightly slowed down mana regen when using Magic Mode modifier
- Changed appearance of snow cannons in Extra Traps modifier, to stand out more
- Updated water and waterfall graphics
- Changed how money boxes pay out, to guarantee a certain range of money
- Updated the way lighting is handled for more optimisation
- Made some perviously well-lit sectors partially darkened, for more lighting variety
- Modified layouts of some sectors to change progression, add items, guide you better, etc.
- Changed some wall visuals, for variety
- Updated colours of Hardcore modifier's game over screen
Fixes:
- Corrected and updated the written guide documents and map
- Stopped max HP being permanently set to 1 even after turning off Fragile modifier (until you closed the game)
- Corrected and updated equipment upgrading text windows
- Updated inconsistent visual of the number 7 in various counters
- Stopped you being able to use some of the cheats when already maxed on what they give
- Tidied up lots of inefficient graphics tiling, for small optimisations all over the map
- Changed the way snowfall is handled, to fix occasions where it would appear briefly indoors
- Added some missing colliders to push out items dropped within walls
- Fixed unreliable Dash modifier usage after/during attack animation
- Added missing interactions between Snowstorm projectiles and some physical obstacles
- Added missing interactions between Wreath and some enemy projectiles
- Fixed any secret walls that weren't being highlighted by Glitter
- Made enemy snowball projectiles get blocked by big rocks, to be consistent with your ones
- Stopped Gift items being retained if you exit to the main menu and immediately start a new game
- Stopped items from being blocked by obstacles while being drawn to you (I think)
- Added missing break sound effect for large rocks
- Improved despawning of pickups when off-screen
- Stopped Silver Bell friend from going behind your worn hat
- Made Silver Bell friend's shots get destroyed when they or you leave the screen
- Stopped bat enemies from being able to hurt you while stationary
- Fixed/Updated Frozen Soul enemy movement, so that they move around more randomly, as intended
- Added missing interactions between some enemies and campfires
- Stopped Ogre enemy from being able to walk through campfires
- Added missing sound effect when the icicles retract in the ice fortress
0 comments