Happy weekend, adventurers!
I go through phases of development, and sometimes take breaks for a month or more, so I might not have one of these every month. But when I do have enough worth mentioning, I'll try to remember to post these monthly development progress updates!
Don't worry, I won't show anything too spoilery.
Oh, and if you downloaded the demo, I hope you enjoyed it!
I know it's a bit lacking in content, not many pieces of equipment to try. It's quite an old demo.
I may end up making a second one at some point, which would include the Spiritwood map too! That would give more of a taste of the adventure to come.
Anyway, on with the devlog!
JUN 2023
Current Map: 3 of 11 (40/81 sectors done)
- Worked on the current map
- Improved the way weather effects are handled
- Made 3 new enemies
- Made a mini-boss
- Fully implemented an NPC with quest (screenshot)
- Improved hit detection for unlocking doors/chests
- Improved block pushing, to make it harder to accidentally nudge nearby ones
- Made some new puzzles/mechanics
- Added new decorations to earlier maps
- Added major quest gain notifications
- Made 2 new hats
- And more!
Current progress estimate: 25%
That's it for this month.
I'll try to keep these up as many months as possible.
Have a good weekend!
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