Happy holidays/new year, adventurers!
Finally, map 5 has been finished! What I anticipate to be the hardest part of the game for me to make is behind me, and now (hopefully) things can smoothen out and speed up. And they already have!
Gotten started on a couple of optional maps, one of which is smaller, and coming along nicely. It's so nice to have a breath of fresh air from struggling to work on the same map for over a year.
Then December came, and I decided it was time for another update for the first 2 games (Taste of Adventure, and Christmas Nightmare), which took up most of that month.
If you haven't played those 2 games, they both now have rebindable controls, so it's the best time to take a look!
Thanks for following my progress, I look forward to hopefully being significantly closer to release by the end of 2026.
I hope you had a good holiday season.
Best wishes to your loved ones for 2026!
SEP-DEC 2025
Current Maps:
5 of 11 (COMPLETE)
6 of 11 (10/?? sectors done)
7 of 11 (0/81 sectors done)
- Added icons into some dialogue, to indicate better what they're talking about. (screenshot)
- Added 3 new unlockable gameplay modifier(s)! Would say more, but that would spoil surprises.
- Updated elemental icons/visuals, to help people with colour blindness. (screenshot)
- FINALLY finished map 5!
- Added enemy silhouettes to unfilled bestiary pages. (screenshot) (NO, that's not Sans Undertale...)
- Made new ASSIST difficulty option: A way to make it more of a casual/relaxing experience.
- Made new GOLD HUD option: Current gold will show up on the HUD, highlighting when collected/spent.
- Added NEW indicators to items in shops when they're added and you haven't looked at them yet.
- Started working on 2 new maps.
- Added new weapon enhancement/upgrade!
- Made new graphics and puzzle mechanics for current map.
- Optimised earlier maps some more! Always satisfying to do some clean-up.
- And more!
**Current progress estimate: 50%**













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