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Game
Immortal Sins
4 years ago

The new package manager UI in action. Works regardless if you skipped the launcher or not.




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While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

Something something... Stuff that I worked on.

After a month of development, I finished my game for the RPG Maker 2025 Game Jam: #No_Hacks!

Join Murou on his journey through various console-based puzzles as he strives to reunite with his best friend Zandra in the virtual reality world: ComplexNet.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

https://store.steampowered.com/app/3614300/ARPG_Collection__Sale… Hi everyone!

Remember Norman Jones?

He is coming back! With two friends!

Wishlist "ARPG Collection" now!

(Teaser trailer here: https://www.youtube.com/watch?v=jR6_nmcV2jo&ab_channel=ZeroPoint… )

A small teaser for the next update.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

@ElectroStudios @Synth-Studios here THE ALPHA FOR THE DEEP WITHIN IS OUT!

It's a bit early, but I have something cooking. Keep an eye out.