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Game
System Under Surveillance
3 years ago

June has been a busy month. After working on the game part time besides our studies, we finally published the Steam page! We're now committed to improve the level design and core mechanics, and then build the individual levels and finalize the story.




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Hello everyone I'd like to share with you our game: System Under Surveillance. SUS is a stealth game with no combat system and a focus on comic-style storytelling. We just published the steam page: https://store.steampowered.com/app/1655800

#godot #indiegame #stealthgame

TURBO can now bring items to Adam and help distract enemies. 🤖 The two characters will help each other more and more as the player progresses in the game. #SystemUnderSurveillance #SUS #IndieGame #PixelArt #Godot #Stealth

Hello everyone. Just wanted to say that the demo for System Under Surveillance is now available on Steam!

https://store.steampowered.com/app/1655800/System_Under_Surveill…

It is a short demo (the game is still WIP), so your feedback can really help us make a better :D

#stealth #steam #indie

@ClapRose is a Jolter to Watch! They post great illustrations and character art! Follow them before the quest ends on November 26 and you'll get Coins!

And so it rolls 👀

Animations made in Aseprite.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

It's #screenshotsaturday, and here is a Devlog Update. One of our goals is to make the game as intuitive as possible while not using much text. We added icons to the switch, and the camera pans smoothly towards the affected door.

https://store.steampowered.com/app/1655800/System_Under_Surveill…

We teamed up with a new amazing musician to compose a vibing retro soundtrack for the game. And I'm loving it 😁 he really nailed the futuristic and solitary feeling we are going for.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Making a game is hard, time consuming, and doing everything alone is almost impossible.

So, we now work with a comic artist, who's helping us improve the game's storytelling while we focus on #gamedev.

I think the difference is basically night and day!