Game
FNaF World XL
6 years ago

Just a bit of a thought that came to mind: how should I handle the overworld enemy/boss sprites during Pre-1.0 Versions? (Because either way, I'll eventually be using my own to keep them in a similar style to my other models.)


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First signs of danger.

Figured it out.

Suppose it's rude to come back doing polls without showing some sort of progress for it.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

New project is having a fun, early outing.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

Suppose it was about time that some of these skills got a little extra kick.

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.