Game
FNaF World XL
6 years ago

Just a bit of a thought that came to mind: how should I handle the overworld enemy/boss sprites during Pre-1.0 Versions? (Because either way, I'll eventually be using my own to keep them in a similar style to my other models.)


  27 votes Voting finished



2 comments

Loading...

Next up

Figured it out.

No poll for today, though I figured a sneek peek at the next update's changelog is warranted.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

First signs of danger.

The more things change, the more they stay the same.

How about we change things up?

Yeah, we're doing this.

New project is having a fun, early outing.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.