Game
Through The Fragmentation

6 years ago

Just a fancy image I made for my currently developed game, Through The Fragmentation.


Unfortunately the graphics of the game are far from this great and I had to add small shadows, smoke effects, gradient layers, highlights, etc. in Photoshop.

By the way if you're wondering how the development is going - don't worry, I'm still working on the game, I'm just not the type of person who likes to post about what he's working on.

Actually the (kinda) final deadline in my head is September. We'll see how that'll turn out.

devlog-image.png


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This is really weird. Am I the only one who gets redirected to this page whenever I'm trying to open a HTML build of a Unity game?

͡° ͜ʖ ͡°) Guess what's going to happen today!

I've finally finished @gamejolt origami logo for @thoro and @CROS <3

#origami #gamejolt #fanart

A WIP non-euclidean space in the Fragmentation level of Through The Fragmentation.

Rudolph Richardson!

(From Ghost Eyes)

Through The Fragmentation was originally a cross-platform point and click adventure game with multiple dialog options and tons of lore to explore.

The main reason I switched back to first person was I felt the third person perspective very limited.

It's almost surreal to say, but... the game is completed! There is a huge chance it'll get released till this weekend.

Basil!

I tried out a new rendering style and it took foreverrrr

Also, new watermark! :)

When you're working with graphics relying almost entirely on simple flat colors and color gradients, it's quite important to know if players with any type of color blindness will still be able to play your game.