Game
Emerge
3 years ago

Just an update on why there haven't been many... updates on Emerge. After running a series of stress tests, I've found that there isn't much CPU time left on lower and mid range PCs. Having the AI on top of all the cube-world management may be too much.




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Big things are in the works right now, which is why I've been a bit silent. A lot of core gameplay elements have been added, like skills/traits. More importantly, I've been working on the game's advanced AI which weaves procedural narratives!

In order to focus on the unique gameplay aspects of the game, I've simplified the world building aspects. I created a new branch of Emerge which uses the block-based structures and characters exclusively. The worlds shown here are generated at runtime.

New version added, now includes Sandbox Mode, which allows you to build and battle with your designs!

#sandbox #building

Watch your step!

Here's a look at one of the dangers in my upcoming game, Innocent Critters!

#survival #horror #multiplayer

A simple but powerful item interaction system has been implemented in Emerge that allows items to act intuitively. When an item is held, using the left mouse button can start a variety of actions, depending on the item and what you are looking at.

Playing with some distance rendering effects for a new concept.

#adventure #simulation #building #sandbox

Chiaki Nanami!

Runestones: from concept to in-game model🗿

Strange Umbrella

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)