Game
Hello Neighbor: Hidden Spirits
2 years ago

Just as a little preface for story-related stuff: I am not going to implement ANYTHING story related until I come up with a story that makes sense, is nice and simple, and scary. No convoluted stories in MY game. >:)




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itwasalwayshim

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo

WIP title screen "play" animation

Added an actual shadow for the player. Now you won't be just an invisible ghost messing with Ted Peterson.

Just a regular development screenshot. Nothing to see here.

Trophies are now implemented :)

The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.

Added proper window jumping and swearing when the Neighbor is in hunt mode