Game
Hubris: A Machine's Halo

6 years ago

This and many more things coming. You can see a lot more of what's planned to come in the Discord.




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Updating placeholder sprites for things like the rocks to something much better. Been pretty focused on systems and AI so I have been neglecting the pretty stuff.

Working on the Bokoblin AI. They will have 4 types of personalities that determine how they react, and they also feature vision cones, or rather vision circles (will not be visible). As in the photo they will give an alert when the player is seen.

Player can now build in the arena. I'll be changing the block created, but this is proof of concept

Choose your destiny! The game has been published.

The current world map. Though I suspect I'll use something different in-game.

Battle Art System is in place! When you score a critical hit, the Battle Art will show up for that unit. (Sorry for the large gif)

Stamina system is in place. If your unit has a shield, you can set them to "on guard" and they will use stamina to block attacks instead of going directly to their health. Sneak attacking an enemy with an archer is a good way to bypass this. (2 pics)

Chapter 2 - In Progress

Only the Main Menu to create, and the demo is ready. Is anyone tough enough to take on Pistol Only Mode?

Getting VERY close to a playable demo! Behold the swarm of mutants! They are resistant to plasma.