Game
Dragon Crown

3 years ago

Just did a big ui overhaul today, I got inspiration for a Nordic theme and well, if I get ui inspiration I better take that opportunity. Also, yesterday I completed another set of upgrade sprites and animations. I also changed how the pause menu works.




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A little preview of the first (and hopefully not last) boss of Dragon Crown! This sprite is pretty big, over 400 pixels across I believe! It's also the first boss I've ever made, a bit of a personal achievement.

Dragon Crown is now playable! I'll be taking a bit of a break working on it for now, since it's in a playable state, but that doesn't mean I won't return to it- I still have ideas for the future! I would love feedback!

Added a new enemy type today, archer towers! They can hold a few archers, and are a lot bulkier than a lone archer.

Finally finished one of the most complex enemies (besides the boss, which is next) the falconer!

Today was a big polish day, a lot of small stuff I'll just add in the article below.

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Fan art for Foolish I'm feeling kinda better so I drew this

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

"Our work is never over" they said.

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack