Changelog:
-Added screen shake
-Added camera clamp
-Buildings now burn when you breathe fire
-Fire grows over time
-Buildings smoulder after being destroyed
-Added a few more sound effects
-Added map music
-Added damage taken sound
Changelog:
-Added screen shake
-Added camera clamp
-Buildings now burn when you breathe fire
-Fire grows over time
-Buildings smoulder after being destroyed
-Added a few more sound effects
-Added map music
-Added damage taken sound
A little preview of the first (and hopefully not last) boss of Dragon Crown! This sprite is pretty big, over 400 pixels across I believe! It's also the first boss I've ever made, a bit of a personal achievement.
Dragon Crown is now playable! I'll be taking a bit of a break working on it for now, since it's in a playable state, but that doesn't mean I won't return to it- I still have ideas for the future! I would love feedback!
Just did a big ui overhaul today, I got inspiration for a Nordic theme and well, if I get ui inspiration I better take that opportunity. Also, yesterday I completed another set of upgrade sprites and animations. I also changed how the pause menu works.
Added a new enemy type today, archer towers! They can hold a few archers, and are a lot bulkier than a lone archer.
Finally finished one of the most complex enemies (besides the boss, which is next) the falconer!
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
Strange Umbrella
A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!
Demonstration of the spells and their effects :)!
I worked so hard to get all four of them to the end safely, but then...
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