Changelog:
-Added screen shake
-Added camera clamp
-Buildings now burn when you breathe fire
-Fire grows over time
-Buildings smoulder after being destroyed
-Added a few more sound effects
-Added map music
-Added damage taken sound
Changelog:
-Added screen shake
-Added camera clamp
-Buildings now burn when you breathe fire
-Fire grows over time
-Buildings smoulder after being destroyed
-Added a few more sound effects
-Added map music
-Added damage taken sound
Just did a big ui overhaul today, I got inspiration for a Nordic theme and well, if I get ui inspiration I better take that opportunity. Also, yesterday I completed another set of upgrade sprites and animations. I also changed how the pause menu works.
Added a new enemy type today, archer towers! They can hold a few archers, and are a lot bulkier than a lone archer.
Finally finished one of the most complex enemies (besides the boss, which is next) the falconer!
A little preview of the first (and hopefully not last) boss of Dragon Crown! This sprite is pretty big, over 400 pixels across I believe! It's also the first boss I've ever made, a bit of a personal achievement.
Dragon Crown is now playable! I'll be taking a bit of a break working on it for now, since it's in a playable state, but that doesn't mean I won't return to it- I still have ideas for the future! I would love feedback!
So
i may or may not make an full art of some person or i may just leave this like that-
art comission.
We are under attack!
Chiaki Nanami!
Fan art for Foolish I'm feeling kinda better so I drew this
0 comments