Next up
A little preview of the first (and hopefully not last) boss of Dragon Crown! This sprite is pretty big, over 400 pixels across I believe! It's also the first boss I've ever made, a bit of a personal achievement.
Today was a big polish day, a lot of small stuff I'll just add in the article below.
Dragon Crown is now playable! I'll be taking a bit of a break working on it for now, since it's in a playable state, but that doesn't mean I won't return to it- I still have ideas for the future! I would love feedback!
It's Bring Your Nanomon to Work Day! 🛄
The perfect work companion DOES exist! Raise your own in the new 🐹Nanomon demo out now in #SteamNextFest!
Meet the adorable 'mon being raised by Luis and Fae as they tackle their work here at Akupara.🐢🎮
Added a new enemy type today, archer towers! They can hold a few archers, and are a lot bulkier than a lone archer.
Lockdown UE5 Edition
v1.5
Just did a big ui overhaul today, I got inspiration for a Nordic theme and well, if I get ui inspiration I better take that opportunity. Also, yesterday I completed another set of upgrade sprites and animations. I also changed how the pause menu works.
Took your advice and moved the text to make it less distracting, looks much better now!
Also, if you guys have any cool intro line ideas to set the tone, I’d love to hear them! #gamedev
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
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