Next up
Today was a big polish day, a lot of small stuff I'll just add in the article below.
Just did a big ui overhaul today, I got inspiration for a Nordic theme and well, if I get ui inspiration I better take that opportunity. Also, yesterday I completed another set of upgrade sprites and animations. I also changed how the pause menu works.
Dragon Crown is now playable! I'll be taking a bit of a break working on it for now, since it's in a playable state, but that doesn't mean I won't return to it- I still have ideas for the future! I would love feedback!
Idle animation test for the Chalatoi Hunter from The Hive 🐜⚔️
What do you think of the animation?
A little preview of the first (and hopefully not last) boss of Dragon Crown! This sprite is pretty big, over 400 pixels across I believe! It's also the first boss I've ever made, a bit of a personal achievement.
Christmas is coming, so does my platformer game's demo
Added a new enemy type today, archer towers! They can hold a few archers, and are a lot bulkier than a lone archer.
Happy Holidays from CyberThreat! Wishing you all the best for the season, I'm looking forward to a strong, fresh start in the new year, with lots of new and exciting CyberThreat related updates to come! 🎅🎄💙
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
I-Buki
Mio-Da!
Ibuki Mioda!
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