Next up
Just did a big ui overhaul today, I got inspiration for a Nordic theme and well, if I get ui inspiration I better take that opportunity. Also, yesterday I completed another set of upgrade sprites and animations. I also changed how the pause menu works.
A little preview of the first (and hopefully not last) boss of Dragon Crown! This sprite is pretty big, over 400 pixels across I believe! It's also the first boss I've ever made, a bit of a personal achievement.
Dragon Crown is now playable! I'll be taking a bit of a break working on it for now, since it's in a playable state, but that doesn't mean I won't return to it- I still have ideas for the future! I would love feedback!
Wally and the little penguin concept and the 3d model view
Today was a big polish day, a lot of small stuff I'll just add in the article below.
#UnderwaterDiving 1.0.8 BUILD 21
You are an underwater diver surrounded by aggressive fish and minefields
USP: Energy <=> Life + Stamina + Oxygen
Watch 30s of #Gameplay 20250913
Available on #Steam:
https://store.steampowered.com/app/2178190/Underwater_Diving/
Added a new enemy type today, archer towers! They can hold a few archers, and are a lot bulkier than a lone archer.
Feudums is an upcoming, community-focused medieval 4X & online grand strategy.
⚔️ Feudal vassalage
🛡️ Noble houses & legacy building
⚖️ Deep systems, no tedium
🤝 Large-scale social multiplayer
🛠️ Modding supported
⛔ NO pay-to-win and f2p grind
So
i may or may not make an full art of some person or i may just leave this like that-
Werehog transformation process. #sonicunleashed
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