Next up
A little preview of the first (and hopefully not last) boss of Dragon Crown! This sprite is pretty big, over 400 pixels across I believe! It's also the first boss I've ever made, a bit of a personal achievement.
Dragon Crown is now playable! I'll be taking a bit of a break working on it for now, since it's in a playable state, but that doesn't mean I won't return to it- I still have ideas for the future! I would love feedback!
Added a new enemy type today, archer towers! They can hold a few archers, and are a lot bulkier than a lone archer.
Creator of Egg (Process) (Chicken 1/2) [Rooster] { 肉 }
Today was a big polish day, a lot of small stuff I'll just add in the article below.
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Just did a big ui overhaul today, I got inspiration for a Nordic theme and well, if I get ui inspiration I better take that opportunity. Also, yesterday I completed another set of upgrade sprites and animations. I also changed how the pause menu works.
This is the UST (not official yet.) I've been working on. I could only remix very little things due to me not having a clue with bandlab, but when I do, I will probably edit some of the bits that don't sound very good.
art comission.
Runestones: from concept to in-game model🗿
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