Next up
A little video showing my pre-alpha build. A slightly fixed up version is on its way this week. Just a silly game not to be taken too serious. Inspired by ragdoll physics and the death pits from Unreal Tournament 2004.
Updated image preview, I thought I'd update it with some current gameplay as where the game is. Still haven't worked out that issue yet but in the process of fixing it. Basically music plays when I want it to stop lol. Such a small issue but being a pain
WIP - Not final
Some test gameplay to give you a bit of a better idea. This is mainly been developed for mobile devices but currently have keyboard controls for testing (may make a PC release)
Been playing around with getting a bottle into the scene and getting a scale to work..now I am playing around with lighting - I am wanting to make it night time :)
Also playing around with lighting effects on model - not had much time to work on this.
Just released a playable build of my game, feel free to check it out! https://gamejolt.com/games/Pitofdeath/853141
Showing the early build of the menu and such. Also showing what options I currently have.
I thought I'd mix it up a bit with the pre-set names. I was originally going to just have potato for low. The default names are at the start of each pre-set.
Not a whole big update, it's been a while since the last update + I actually worked on the game! I have basically just added a functioning Menu (not fully shown) and fixed a little bug where clicking on retry would change the game title to a 2nd score.
Turns out my respawn script wasn't done. It mucked up after respawning bricks. Fixed now, plus added some new effects
Part 2 origins: The guy with a box on his head is myself, depending on the date I was either 17 or 18 I don't remember exactly how it came to, but at one point I had an idea to make it a mask, and a friend did the details on the box
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