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Been playing around with getting a bottle into the scene and getting a scale to work..now I am playing around with lighting - I am wanting to make it night time :)
Also playing around with lighting effects on model - not had much time to work on this.
Updated image preview, I thought I'd update it with some current gameplay as where the game is. Still haven't worked out that issue yet but in the process of fixing it. Basically music plays when I want it to stop lol. Such a small issue but being a pain
Video showing the current pre-alpha, found a few issues out while recording this video. The Alpha should be out very soon! Thanks for watching!
So I was looking through my photos looking for something and I found another photo of the bacon box head...I believed there was a dick drawn on, and this photo proves it + a nose. so I'll most likely update the texture after the alpha build. Stay tuned!
Showing the early build of the menu and such. Also showing what options I currently have.
I thought I'd mix it up a bit with the pre-set names. I was originally going to just have potato for low. The default names are at the start of each pre-set.
That's where the whole "Bacon Beer Box Man" came to when making the model (before I'd even started on UE). As the Bacon's beer design was something I made based off the design from the actual beer box I use to wear why you now got this handsome devil
Just released a playable build of my game, feel free to check it out! https://gamejolt.com/games/Pitofdeath/853141
Part 2 origins: The guy with a box on his head is myself, depending on the date I was either 17 or 18 I don't remember exactly how it came to, but at one point I had an idea to make it a mask, and a friend did the details on the box
Not a whole big update, it's been a while since the last update + I actually worked on the game! I have basically just added a functioning Menu (not fully shown) and fixed a little bug where clicking on retry would change the game title to a 2nd score.
A little video showing my pre-alpha build. A slightly fixed up version is on its way this week. Just a silly game not to be taken too serious. Inspired by ragdoll physics and the death pits from Unreal Tournament 2004.
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