Game
First Impressions


4 months ago

Just thought I might share this comparison for Screenshot Saturday

Love how color mode can make a scene look so much more lively when used right, and I certainly hope I've done that here! (Not to say DMG games can't be beautiful either though...)




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Release plan for First Impressions

(In article)

Coded and made music for a menu and file select (inspired by Kirby's Dreamland 2)

I also have 3/6 of the main characters sprite sheets done ( until I need new ones for specific stuff I'll write later)

Finally I have 4/6 of the first day hang-outs written.

The development of First Impressions and how long it will take

(The picture is unrelated I just wanted to draw some UNDERTALE characters in my games style)

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Got a decent bit of dialogue done today...

Until GB Studio decided to crash when I tried to do one more build just before I saved to take a break T_T

On the plus side though... HUB Lily! :)

It only took about an hour, so I didn't lose too much progress...

Welcome @pracystudios to Game Jolt!

They're the developers behind Nocturne, a Rhythm RPG inspired by Chrono Trigger and Undertale, where every enemy has a unique song, which you defeat by playing notes Guitar Hero style.

The best part of the whole game:

E L E V A T O R

or L I F T if that's how you say it

(audio delay is because of OBS sorry)

Bit of a busy day today so I didn't do much unfortunately...

I will share this screenshot for screenshot saturday though, including Aya's shrunk HUB version (top right).

Tomorrow is strictly coding more of the Day 1 intro scene before the first hang-out.

@koffeecup is a Jolter to Watch and the developer of Hoomanz!, a stealth-adventure game packed with coziness and humour featuring non-combat gameplay & family-friendly content! Follow @koffeecup before the quest ends and you'll get Coins!

Adding 3 slightly different Difficulty options

(I'll go a bit more in-depth in the article)