Game
Through the Thorns and Curses

1 year ago

Latest update on already existing card.

Alchemy. The latest version is very clean and easy to read, in line with the style of the latest drawn illustrations.

But left one is still my favorite




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work in progress - card tags and labels implementation. goal - different card groups to achieve additional play options and synergies.

Big rework for map generation - considered edge cases, removed repetitions, added custom map 'rules', and added an option to create gaps in the game map with some environmental features and i cannot find knife emoji, only this one -

Working on an ability that allows movement to a wider range of tiles in one turn. The current selection for 'available to move' isn't working out for this (it's a mess).

Some WIP iterations:

We've updated the trending section of the Game Jolt Shop! http://gamejolt.com/#shop

Snag a new avatar frame and a sticker pack or two!

Remember, every purchase supports our creators and our community!

Support creators, shop on Game Jolt! #broadcast

#screenshotsaturday and demo updated - now available a new scenario goal and a few more cards

We have a question and we wanna know: What's the coolest easter egg you've ever seen in a game? Complete the quest and you'll get 100 Coins!

screenshot for #screenshotsaturday

Now some cards can have additional effects while in your deck:

- some trophies are more valuable; you may want to keep them

- and some wounds are even worse

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I suppose it is time to make new gameplay cut with new cards, sounds, and animations