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Acceleroll
1 year ago

Teaser for visuals of a new mode. Only visuals at the moment. This is for a new mode that will contain remixed stages (gameplay and environments), and for this level the visuals are a thunderstorm! No level design yet...




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New menu, this one isn't claustrophobic and is organized kinda (top: main modes middle: minigames bottom: extras) some of which you can only unlock during gameplay. Also added videos for the two modes! Release hopefully soon!

Teaser for a hobby game I've been working on the past couple weeks! It's a fish management game with a frutiger aero aesthetic. It combines tycoon games with a pet simulator. #FrutigerAero #Fish #GameDev #Unity #3D

A couple days ago I started this dark fantasy archery mechanic prototype. I'm unsure where I want to take the mechanics but I'm loving the atmosphere. I just retopoligized the entire scene and added some dark post processing. #Unity #GameDev #Archery

It's here! The largest update yet. Includes 8 ball pool, fishing, a sandbox mode, and a hard mode! (+ Many fixes and QOL) Patch notes below.

Target is getting a minor addition, multipliers! They multiply your score. And yes it is cumulative (all by x2), so a multiplier 4 * this powerup would be 8, thus leading to an x8 score (if you can land safely).

I threw together this small art test with some audio and a asset set I made. The vibes are on point. Going for a Bloodborne-esque dark fantasy vibe for my archer game. #3D #DarkFantasy #Unity #Archery #Unity3D #GameDev

Huge progress 🎯! The target minigame touch up is nearly complete. I basically coded the entire thing from scratch. It's really fun now! This is how I wanted it in the game jam but time made it difficult.

#gamedev #platformer #3D #Unity

Physics based first person archery system in Unity. Includes time slow and recognition for different target types. Excuse poor audio quality, my screen recording software seems to be bugging out. #Unity #Unity3D #Archery #3D #GameDev

Did you know:

In my fish game, different species have a social factor which not only affects how many peers they need to be happy, but less social fish will follow their schools less and generally will be more apathetic towards each other.