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Acceleroll
2 years ago

Teaser for visuals of a new mode. Only visuals at the moment. This is for a new mode that will contain remixed stages (gameplay and environments), and for this level the visuals are a thunderstorm! No level design yet...




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The mismatched art style was annoying me so I pixelized most of the new art.

Silly fella πŸ§™πŸ»β€β™‚οΈ

Thinking about the name Kitsuneko 64 (formerly known as TeaTM's Unnamed Collectathon)

Huge progress 🎯! The target minigame touch up is nearly complete. I basically coded the entire thing from scratch. It's really fun now! This is how I wanted it in the game jam but time made it difficult.

#gamedev #platformer #3D #Unity

In the new mode you can find an updated variant of the desert levels! Thick sandstorms, howling winds, fog, limited visibility. Can you make it to the goal safely?

I updated my lava shader to include some rocky bits using voronoi noise.

πŸ§ͺ A little behind the scenes on my system, while not perfect, random two way persistent portals are a thing. The system builds a map of the game as you play, sort of like a train building it's own tracks as it moves.

Some portal effects + being able to view the destination. Eventually I'll have a tracker UI but a nice quick view is also cool.

In editor footage of controller support on UI

It will only support Xbox controllers natively.

Target is getting a huge rework. I basically rewrote the movement code from scratch. You now have to actually fly and steer to score. It also makes multipliers harder.