Next up
Got a gameplay idea but it requires promoting crabby to main character status. Thinking.
My own linear moving platform system based on tweening. Pretty happy with it.
Working on Mario 64 style slopes. Would love to make slide levels. But I noticed my movement felt like crap when actually platforming. Time to fix that! Subtle changes so far. Also testing speeding up as a separate keybind than bound to spin.
Ignoring my messy hand writing I wrote a draft for the skeletal desert. A little spoiler-y & doesn't reflect the final game. Going for a fire + ice theme. However this week has been pretty intense for the game, so I need to deflate for a day or two lol.
"grey"boxing the main part of the desert level. Making edits based on what feels right.
Target is getting a huge rework. I basically rewrote the movement code from scratch. You now have to actually fly and steer to score. It also makes multipliers harder.
Apple Silicon (PREVIEW) Announcement and Development Update
Greyboxing the northern lava section. I'm planning to add a lava pit that leads to the eastern ice cave. No lava right now though just use your imagination.
















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