Loading...
0
Game
Acceleroll
2 years ago

Teaser for visuals of a new mode. Only visuals at the moment. This is for a new mode that will contain remixed stages (gameplay and environments), and for this level the visuals are a thunderstorm! No level design yet...




0 comments

Loading...

Next up

New menu, this one isn't claustrophobic and is organized kinda (top: main modes middle: minigames bottom: extras) some of which you can only unlock during gameplay. Also added videos for the two modes! Release hopefully soon!

Visited portals are now green. I'm unsure how to make this colorblind accessible, but it's a bit better now.

Target is getting a minor addition, multipliers! They multiply your score. And yes it is cumulative (all by x2), so a multiplier 4 * this powerup would be 8, thus leading to an x8 score (if you can land safely).

Getting some UI stuff done. With full controller support. Working on a pause menu.

Some portal effects + being able to view the destination. Eventually I'll have a tracker UI but a nice quick view is also cool.

🧪 A little behind the scenes on my system, while not perfect, random two way persistent portals are a thing. The system builds a map of the game as you play, sort of like a train building it's own tracks as it moves.

Apple Silicon (PREVIEW) Announcement and Development Update

Clickity Clack. I love the sound these make. I set it up so every ball collision makes this noise so you get all these super clacky sounds and I love it.

Thinking about the name Kitsuneko 64 (formerly known as TeaTM's Unnamed Collectathon)