Next up
The mismatched art style was annoying me so I pixelized most of the new art.
Silly fella π§π»ββοΈ
Thinking about the name Kitsuneko 64 (formerly known as TeaTM's Unnamed Collectathon)
Huge progress π―! The target minigame touch up is nearly complete. I basically coded the entire thing from scratch. It's really fun now! This is how I wanted it in the game jam but time made it difficult.
In the new mode you can find an updated variant of the desert levels! Thick sandstorms, howling winds, fog, limited visibility. Can you make it to the goal safely?
I updated my lava shader to include some rocky bits using voronoi noise.
π§ͺ A little behind the scenes on my system, while not perfect, random two way persistent portals are a thing. The system builds a map of the game as you play, sort of like a train building it's own tracks as it moves.
Some portal effects + being able to view the destination. Eventually I'll have a tracker UI but a nice quick view is also cool.
Target is getting a huge rework. I basically rewrote the movement code from scratch. You now have to actually fly and steer to score. It also makes multipliers harder.














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