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Acceleroll
1 year ago

Teaser for visuals of a new mode. Only visuals at the moment. This is for a new mode that will contain remixed stages (gameplay and environments), and for this level the visuals are a thunderstorm! No level design yet...




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Been having a lot of fun tinkering with this, added some sound and visual flair. It's also really satisfying to me seeing the board clear, maybe that's just me.

Target is getting a minor addition, multipliers! They multiply your score. And yes it is cumulative (all by x2), so a multiplier 4 * this powerup would be 8, thus leading to an x8 score (if you can land safely).

3 sprite sheet (in a gif format) for my OC Kitsuneko Aiko. Mostly just art practice but maybe for my puzzle game (I'm not really an artist).

In the new mode you can find an updated variant of the desert levels! Thick sandstorms, howling winds, fog, limited visibility. Can you make it to the goal safely?

Target is getting a huge rework. I basically rewrote the movement code from scratch. You now have to actually fly and steer to score. It also makes multipliers harder.

Playing with post processing & a procedural per building tech tree system. This can be built at runtime for every building and can add/remove techs and shuffle them around. It requires adaptivity because entire sub trees can be missing in a game.

It's here! The largest update yet. Includes 8 ball pool, fishing, a sandbox mode, and a hard mode! (+ Many fixes and QOL) Patch notes below.

Spent the remainder of the night making some fun unlockables (if a bit silly), also spent more time on the remix mode. I added this lava lake section, I think it looks nice (GIF).

In editor footage of controller support on UI

It will only support Xbox controllers natively.

Working on some game juice and the new "special" block