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Apple Silicon (PREVIEW) Announcement and Development Update
A checkpoint system was suggested to me, so I programmed this quick checkpoint system in with a shader as well.
Target is getting a minor addition, multipliers! They multiply your score. And yes it is cumulative (all by x2), so a multiplier 4 * this powerup would be 8, thus leading to an x8 score (if you can land safely).
It's here! The largest update yet. Includes 8 ball pool, fishing, a sandbox mode, and a hard mode! (+ Many fixes and QOL) Patch notes below.
Iterating on some designs for the volleyball secrets. I want to go for something weird/otherworld-y and very video game-y. I didn't really like the magenta sky and sandstone blocks. Wasn't vibing with me.
Rare irl video, but I got controller support working on desktop. I'm still trying to make keyboard/mouse viable, but this super cool. Gamepad support in Unity is super weird, so I'm very happy.
Working on moving platforms and quicksand. Platforms are a little hacky, but it works. Quicksand works similar to Mario 64 (it's insta-kill). I also made this sand swirl shader for quick sand (it's animated)
Target is getting a huge rework. I basically rewrote the movement code from scratch. You now have to actually fly and steer to score. It also makes multipliers harder.
















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