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Working on a protagonist for a game concept. She doesn't have a name. I'm using split pixel art + puppet animation. Thoughts on a 3D collectathon with some Paper Mario elements?
A prototype of my 3D collectathon concept. Very very early development. It's about being a 2D character in a 3D world. A strange blend of A Hat in Time/Banjo Kazooie/SM64, and Paper Mario.
Currently working on the hub for my 3D platformer, missing a lot of geometry/textures however I designed this yard section of the map, it's very pretty, even has a water shader with depth.
It's here! The largest update yet. Includes 8 ball pool, fishing, a sandbox mode, and a hard mode! (+ Many fixes and QOL) Patch notes below.
Target is getting a huge rework. I basically rewrote the movement code from scratch. You now have to actually fly and steer to score. It also makes multipliers harder.
Apple Silicon (PREVIEW) Announcement and Development Update
Macroquad's 3D is actually a lot more in depth than I thought, my first impressions are pretty good.
















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