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A prototype of my 3D collectathon concept. Very very early development. It's about being a 2D character in a 3D world. A strange blend of A Hat in Time/Banjo Kazooie/SM64, and Paper Mario.
Target is getting a huge rework. I basically rewrote the movement code from scratch. You now have to actually fly and steer to score. It also makes multipliers harder.
Working on a protagonist for a game concept. She doesn't have a name. I'm using split pixel art + puppet animation. Thoughts on a 3D collectathon with some Paper Mario elements?
Target is getting a minor addition, multipliers! They multiply your score. And yes it is cumulative (all by x2), so a multiplier 4 * this powerup would be 8, thus leading to an x8 score (if you can land safely).
3 sprite sheet (in a gif format) for my OC Kitsuneko Aiko. Mostly just art practice but maybe for my puzzle game (I'm not really an artist).
I've been tinkering with a spherical Minecraft-like voxel toy. Makes me want to make a small game with this tech. More info below.
Working on some game juice and the new "special" block
Been working on a lot of game feel, UI polish. And I got some feedback externally. It's so juicy and nice to play. The core loop is done, now I just need to add content and things














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