Game
Acceleroll


1 year ago

In the new mode you can find an updated variant of the desert levels! Thick sandstorms, howling winds, fog, limited visibility. Can you make it to the goal safely?




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Apple Silicon (PREVIEW) Announcement and Development Update

Update to the physics objects: I have added the most silly feature to the game so far. Kickable objects can damage enemies. It's tricky to pull off right but so fun. I also made them far more reliable (they don't get launched 1 jillion feet in the air).

In editor footage of controller support on UI

It will only support Xbox controllers natively.

Clickity Clack. I love the sound these make. I set it up so every ball collision makes this noise so you get all these super clacky sounds and I love it.

I'm getting the page for my 3D collectathon up. It's about being a 2D character in a 3D world. And it's inspired by the greats of the genre. Choosing GameJolt as my host once again <3

Quick desert theme I made last night. It's pretty generic but I enjoy it. You can actually see a hint of Acceleroll's desert theme if you listen closely.

Target is getting a minor addition, multipliers! They multiply your score. And yes it is cumulative (all by x2), so a multiplier 4 * this powerup would be 8, thus leading to an x8 score (if you can land safely).

I ended up spending basically all weekend on this, but working on the hub area. The layout isn't final, I still want to add secrets and things + it's unfurnished. But the general idea is there.

Working on Mario style sub worlds, with my recent physics object system I added volleyball with a crab.

It's here! The largest update yet. Includes 8 ball pool, fishing, a sandbox mode, and a hard mode! (+ Many fixes and QOL) Patch notes below.