Game
Acceleroll


1 year ago

In the new mode you can find an updated variant of the desert levels! Thick sandstorms, howling winds, fog, limited visibility. Can you make it to the goal safely?




0 comments

Loading...

Next up

Spent the remainder of the night making some fun unlockables (if a bit silly), also spent more time on the remix mode. I added this lava lake section, I think it looks nice (GIF).

A prototype of my 3D collectathon concept. Very very early development. It's about being a 2D character in a 3D world. A strange blend of A Hat in Time/Banjo Kazooie/SM64, and Paper Mario.

Target is getting a minor addition, multipliers! They multiply your score. And yes it is cumulative (all by x2), so a multiplier 4 * this powerup would be 8, thus leading to an x8 score (if you can land safely).

New menu, this one isn't claustrophobic and is organized kinda (top: main modes middle: minigames bottom: extras) some of which you can only unlock during gameplay. Also added videos for the two modes! Release hopefully soon!

Apple Silicon (PREVIEW) Announcement and Development Update

I ended up spending basically all weekend on this, but working on the hub area. The layout isn't final, I still want to add secrets and things + it's unfurnished. But the general idea is there.

Game devs should add more silly features to their games that serve no purpose. For my game on every game over there's a random condescending death message. Took a whole 5 minutes to add. Here are some possible messages:

After about a week and a half, my 3D collectathon prototype is ready for production. It's about being a 2D character in a 3D world. It takes inspiration from retro 3D platformers (Mario 64, Banjo Kazooie) and Paper Mario with lots of stuff to collect!

It was revealed to me in a dream I needed to add a wall jump, so I did. It reminds me a lot of Mario Sunshine.

Currently working on the hub for my 3D platformer, missing a lot of geometry/textures however I designed this yard section of the map, it's very pretty, even has a water shader with depth.