Game
Acceleroll


2 years ago

In the new mode you can find an updated variant of the desert levels! Thick sandstorms, howling winds, fog, limited visibility. Can you make it to the goal safely?




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My own linear moving platform system based on tweening. Pretty happy with it.

Huge progress 🎯! The target minigame touch up is nearly complete. I basically coded the entire thing from scratch. It's really fun now! This is how I wanted it in the game jam but time made it difficult.

#gamedev #platformer #3D #Unity

Ignoring my messy hand writing I wrote a draft for the skeletal desert. A little spoiler-y & doesn't reflect the final game. Going for a fire + ice theme. However this week has been pretty intense for the game, so I need to deflate for a day or two lol.

Target is getting a minor addition, multipliers! They multiply your score. And yes it is cumulative (all by x2), so a multiplier 4 * this powerup would be 8, thus leading to an x8 score (if you can land safely).

It's here! The largest update yet. Includes 8 ball pool, fishing, a sandbox mode, and a hard mode! (+ Many fixes and QOL) Patch notes below.

Working on Mario 64 style slopes. Would love to make slide levels. But I noticed my movement felt like crap when actually platforming. Time to fix that! Subtle changes so far. Also testing speeding up as a separate keybind than bound to spin.

"grey"boxing the main part of the desert level. Making edits based on what feels right.

Got a gameplay idea but it requires promoting crabby to main character status. Thinking.

Spent the remainder of the night making some fun unlockables (if a bit silly), also spent more time on the remix mode. I added this lava lake section, I think it looks nice (GIF).

In editor footage of controller support on UI

It will only support Xbox controllers natively.