Game
Acceleroll


1 year ago

In the new mode you can find an updated variant of the desert levels! Thick sandstorms, howling winds, fog, limited visibility. Can you make it to the goal safely?




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Been working more on my dark fantasy archery prototype. I created this target class in which I can invoke any sequence of methods I want. So I made a target in a tower that lifts a magic seal on the big gate. Thoughts on an exploration archery game?

Spent the remainder of the night making some fun unlockables (if a bit silly), also spent more time on the remix mode. I added this lava lake section, I think it looks nice (GIF).

New menu, this one isn't claustrophobic and is organized kinda (top: main modes middle: minigames bottom: extras) some of which you can only unlock during gameplay. Also added videos for the two modes! Release hopefully soon!

In editor footage of controller support on UI

It will only support Xbox controllers natively.

Minigolf prototype I cooked up in a few hours. It has support for cutscenes, moving platforms, persistent scores, hole changing, and visual transitions!

I love it!

A couple days ago I started this dark fantasy archery mechanic prototype. I'm unsure where I want to take the mechanics but I'm loving the atmosphere. I just retopoligized the entire scene and added some dark post processing. #Unity #GameDev #Archery

Working on actual targets. Hitting this at long range feels so good.

Physics based first person archery system in Unity. Includes time slow and recognition for different target types. Excuse poor audio quality, my screen recording software seems to be bugging out. #Unity #Unity3D #Archery #3D #GameDev

Huge progress 🎯! The target minigame touch up is nearly complete. I basically coded the entire thing from scratch. It's really fun now! This is how I wanted it in the game jam but time made it difficult.

#gamedev #platformer #3D #Unity