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What do you think?

Amazing!

NEW IN 2.0:

  • 8 Ball Pool

  • Fishing

  • Reworked Target

  • Sandbox Mode

  • Controller support

  • Lots of Fixes and QOL

A fast paced physics platformer made for a game jam!

Acceleroll is about speed an finding new, faster ways to get to the goal. Bounce through obstacles, rank up insane air time, and try to beat your record time!

This game was made with the game jam theme "Evolution". So you will have a variety of powerups and evolutions to reach otherwise impossible areas. From anti-gravity, to slowing down time, even a pair of wings to glide across long distances!

All of this takes place in a variety of 3D environments, from a lush tropical bay, to the deep sea, to scorching hot desert sands, even outer space!

Acceleroll is accompanied by a 2000s inspired EDM/dance soundtrack that keeps your heart racing and your energy high. All of the game's assets, code, and sound was made by me in the span of about a month.

The game is also bundled with a side target mode, where you have to aim and time to land on platforms and get a high score. All at your own pace on a cozy endless ocean. In case you need some down time from the action.

#arcade #platformer #retro



all-ages

It's here! The largest update yet. Includes 8 ball pool, fishing, a sandbox mode, and a hard mode! (+ Many fixes and QOL) Patch notes below.

In the latest snapshot build the game has almost doubled in disk size... which I'd say is a good thing because this update is packed with content. Also general average play time is longer, if you want to see all the content.

Working on the hopefully last feature before final QA. It shouldn't be too hard to implement (will regret saying that). I do have even more ideas for the game but that might be a more 3.0 thing.

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New menu, this one isn't claustrophobic and is organized kinda (top: main modes middle: minigames bottom: extras) some of which you can only unlock during gameplay. Also added videos for the two modes! Release hopefully soon!

Spent the day working more on pool. Can't showcase yet but I worked on some UI, fleshing out some features, and an AI system.