Game
The Horde: Revitalized
3 months ago

Likely to release at least one more public beta build some point in the future, afterwards update v2.0 will be able to launch TECHNICALLY. (Unless I think up more tweaks or QOL changes. Or difficulty rebalancing.) I just enjoy tweaking things lol.




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I've released a demo showcasing a bunch of proposed changes for the updated version of the game; namely a complete overhaul of the heating mechanic. There's also a Google Form for after you play the demo build, to give feedback.

Testing new graphics for main night level movement buttons, any suggestions or changes I should implement? (These new textures will not affect gameplay/hitboxes, they are purely visual.)

Touched up the basement level camera graphics again, and I'm much happier with them now. Just bright and clear enough :) New vs old example (my favorite one out of all of them) :

Found some unused audio files in the game's files, and compiled what I found into a video. Enjoy!!! :)

Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.

Here's another one of the tip pages, to show that I'm not ded lmao:

The teeth used by a poopy-eating bucket helmet... Terrifying. So this is what an HDR Kick Bucket Cross' teeth would look like...

Some preview screenshots of how the hints system will LIKELY look in game. There's also a setting to disable the hints entirely, but they'll be enabled on a fresh save. (Or if the save-data Difficulty parameter is 0, which is the same as a fresh save.)

Release Candidate 1 of the new update has been publicly released. Merry late Christmas, I decided to release what I have at the moment for people to play, and there's a questionnaire link below to suggest changes.

Lefunni Chompling Memes (I made these in 30 minutes, from random effects in Paint Net)