Game
Guide Dog
7 months ago

Long time, no post. Also long time, no dev

Updated this to Godot 4.4, went through and figured out all their TileMap changes. No real breaks in actual gameplay. I should finish this game. The loop is fine. Just have to make the levels...




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Oh no! Jelly blobs of doom!

They're only supposed to be the size of a mini-yux

But doesn't he look so much more prepared for adventure?

And yes, she is carrying a deer foot staff, modeled after one hanging in our house

Went to a powwow today, which means I got basically nothing else done. But I did fix that oddly specific bug and make the option button a teeny bit more interesting Just need to fix Lucy's vest (tomorrow) and then on to the demo!

Decided to do some work on the save/load. Name, Chapter, and even Total Play Time CORRECTLY FORMATTED Will work on the chapter banners later. Free time formatting code below

The combat system is already being implemented and there are also some advances with the environment (WIP)

#gamedev #indiedev #godot

Art day today. Did a little messing around with the cupboards and some furniture. Got a wine cellar, shower and tub and such. Probably redo appliances, spiff them up a bit Once I get all the major stuff in, then I'll go through and build the levels

We’re excited to announce that we’re working on a new game, a 3D metroidvania with a Low Poly Pixel Art style. Stay tuned for more updates!!!

#gamedev #indiedev #pixelart

NEW PACKAGES AVAILABLE NOW!

Version 1.1.0 is now available for Linux and Windows

-Platform bugs fixed where player fell through the floor

-Area 2 accessible through Level 8

-Minor spiffing up, wax and polish

Ah, yes, Grandpa and Grandma's old farmhouse, with a million rooms, basement full of mason jars, and the old '57 Chevy in the garage

I mean, not my Gramma and Grampa, but someone's, right?

It's Halloween! let's talk about SCARE.

Working on battles. A little different than last time, aesthetically, but still the same basic idea