Game
Guide Dog
6 months ago

Long time, no post. Also long time, no dev

Updated this to Godot 4.4, went through and figured out all their TileMap changes. No real breaks in actual gameplay. I should finish this game. The loop is fine. Just have to make the levels...




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Doing some designing of the main village, mostly so I can get some connections in and get the next part of the opening cutscenes roughed in.

Working on battles. A little different than last time, aesthetically, but still the same basic idea

Went to a powwow today, which means I got basically nothing else done. But I did fix that oddly specific bug and make the option button a teeny bit more interesting Just need to fix Lucy's vest (tomorrow) and then on to the demo!

The combat system is already being implemented and there are also some advances with the environment (WIP)

#gamedev #indiedev #godot

Art day today. Did a little messing around with the cupboards and some furniture. Got a wine cellar, shower and tub and such. Probably redo appliances, spiff them up a bit Once I get all the major stuff in, then I'll go through and build the levels

We’re excited to announce that we’re working on a new game, a 3D metroidvania with a Low Poly Pixel Art style. Stay tuned for more updates!!!

#gamedev #indiedev #pixelart

DEMOS ARE NOW AVAILABLE!

If you're a Linux or Windows user, a demo of Guide Dog is now available

Oh no! Jelly blobs of doom!

They're only supposed to be the size of a mini-yux

But doesn't he look so much more prepared for adventure?

And yes, she is carrying a deer foot staff, modeled after one hanging in our house

Zombie in action! #GameDev #Art #PixelArt

Mirror, mirror, on the wall

Who's the richest of them all?

This guy. Because he has two fridges, two microwaves, two chest freezers, and four ovens

And let's not talk about the luxury bathroom