Look at the cam next to the office in FNaC 2 what do you see Popgoes drawing
Next up
Devlog 19: New Hud additions, a compass(That I just took from an older mecha project I made a while back), and the weird stripe things planes have, idk what they are, I ain't a pilot.
Devlog 20: Added a speedometer, working on a new map, also some changes to the mech's model. Some new weird errors that just happened somehow. Also an aircraft carrier thing. Still wanna slap turrets on those.
Devlog 21: Replaced walking with sliding, much faster, and better in my opinion, re-added the grenade, made it so the player holds one rifle instead of two(Might make dual wielding a thing later) and layered various VFX, working on making the map bigger.
Let’s Gooooooooooo!!!!!!
let's make their date nice and sweet!:3
#fivenightatcandys #popgoes #fnac
https://gamejolt.com/p/popgoes-and-candy-go-on-a-date-part-1-a-c…
Devlog 18: Added a walking state, alongside terrible animations I know, some placeholder thruster effects I got off Fab, and some new additions to the UI.
Mech
Demiurge's Spear BETA 1.0.0 has been released.
HAPPY 10th Anniversary FNAC (srry if bit bit late) #FNAC #wolfconf #fivenightsatcandys
Devlog 17: Added an aim offset and a toggleable Third Person Mode + Some changes to the mech's model and some new additions to the HUD.
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