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Demiurge's Spear
5 months ago

Demiurge's Spear BETA 1.0.0 has been released.


Next up; performance enhancements, probably need to switch from Niagara to something else, that may help. I see the most performance issues arise when firing the left gun, or when the enemies fire full auto. I don't really know, I think making the performance better should be my top priority at this point, aside from making half the widgets do something...



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35: Tested making a physical HUD, all I had to do was put a Widget in a spring arm and put it slightly in front of the camera.

38: Added a new enemy type, finally made it so enemies can still chase you even if you're not touching the ground, some VFX changes, some more pending changes, working on creating a hub area where you can interact with NPCs.

31: Enemy counter and different animations depending on what state you're in.

@Narwhalnut is a Jolter to Watch who programs bugs in his game Insectile! Follow @Narwhalnut before the quest ends on December 16 and you'll get Coins!

Working on some additions to the map, also making the hive explode MORE, for literally no reason other than performance. Also gonna make that hurt enemies. I really need to make a loading screen though...

This was one of our very first concepts when exploring ideas for our new game.

32: Sword slash decals, model changes, font changes, and

34: New VFX, some model changes, a new enemy, gibs, new sword effects, finally got a radar working. Working on better level design, and now I need to improve performance, again... Oh and a cutscene camera for melee crits, melee is the only way to heal.

Thanks to everyone who hopped in to check out the new Winter Map in the Bandit Trap beta! Who all had a chance to play?

37: Newest version released.