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Demiurge's Spear
1 day ago

Demiurge's Spear BETA 1.0.0 has been released.


Next up; performance enhancements, probably need to switch from Niagara to something else, that may help. I see the most performance issues arise when firing the left gun, or when the enemies fire full auto. I don't really know, I think making the performance better should be my top priority at this point, aside from making half the widgets do something...



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Devlog 12: Released the prototype map. Still working on adding the Gamejolt API to it but getting it to work is confusing.

Devlog 14: New enemy type, The Imitation, a stationary enemy with a large health pool that spawns the Bombards, also a shader. Some performance enhancements too.

Devlog 19: New Hud additions, a compass(That I just took from an older mecha project I made a while back), and the weird stripe things planes have, idk what they are, I ain't a pilot.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Devlog 15: Upgraded the player model for the Angelos with animations, and added an working grenade system. Made some material changes, and also a slight black outline to the player.

Our first post is a gif because we are BRAVE It's not moving in the preview but here we goooooo

Feel it.

Devlog: 11

Working on adding the Gamejolt API, most menus should be functioning, also working on a prototype for a level. Also fixed the flying kamikaze type enemies, no more crashes from them(HOPEFULLY), released the second Alpha.

Say hello to Jon ๐Ÿ‘ฆ๐ŸŒ™๐Ÿฅช

Late-night sandwiches are his thing.

So are cavities, probably. ^^

Got a guess what else heโ€™s into?

Get to know him๐Ÿ‘‰https://store.steampowered.com/app/2560100?utm_source=GameJolt

Game's being reworked from the ground up, perspective changes, I'm trying out motion matching, and I'm putting some of the things I learn in the development my other game, and the seventy five thousand games I never finished, to use.