
Next up
Finally getting around to animating Charlotte's updated model ^^
(don't mind the face textures, that's just how Blender displays them)
Out of context wet bouncing hairball
Playing around with the new movement and it feels amazing to control. (This footage was taken when slopes were still a little broken, so animations might be iffy in this footage).
Using the SAGE Demo's first stage as a test layout.
Our pals at @serenityforge ![]()
have released Doki Doki Literature Club on iOS and Android!
Support them by picking up DDLC avatar frames, backgrounds, and sticker packs in the Game Jolt Shop or on their profile!
What's on TV today?
The Game Awards are tonight, but we're more interested in learning what YOUR game of the year is.
Tell us by completing the quest "What's YOUR Game of the Year?"!
Mangle (Fixed)
I thought this would be fun to model, and I've been in a bit of a FNaF mood again.
#ScreenShotSaturday #IndieDev #GameDev
I was hesitant on showing an update on this right now, but I started working on the moveset part of this project!
(Also, it has dramatically changed since the last time I showed anything about this to the public)
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
One of the criticisms with KICK-BELL's demo was that the stages were too large and zoomed out.
Here's a quick look at some of the updated stage design! You can complete them a lot quicker, and you have more player visibility now that they're smaller ^^






















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